NONEYE is a cross-media art project that melds infobiology with Buddhist perspectives, exploring the relationship between the training processes of generative AI and human thought. Initially, NONEYE crafts a poetic language to blur the lines between humans and AI in a virtual world, inviting audiences to participate in a multiplayer gaming experience. This experience involves engaging in the computational process of generating images of eyes, leading them on an abstract journey of contemplation.
2020, Audience playing as a headless creature in the multiplayer experience
Training, shader dev & composition
Early version, audience playing as drones in the virtual world
V1(2019): DCGAN in TensorFlow, Unity3D, Firebase RTDB, Mirror Networking (Multiplayer Library)
V2(2021): Cloud rendering, Mobile Webapp
C#, ShaderLanguage, Python
2019, V2_ Lab for the Unstable Media, Rotterdam, NL, Video Installation
2020, Taiwan Contemporary Culture Lab, Live performance version
2021, ID0 version, Taipei Digital Art Festival, Taipei, TW, Video Installation
2023, ID0 version, L.E.V Festival, Madrid, ES, 360 version
NONEYE-ID0, Installation view, Digital Art Festival, TW
NONEYE-ID0, Installation view, L.E.V Festival, ES